Serializing and Deserializing JLIFF

I’ve been having all kinds of fun saving text (json) representations of translation units (pairs of source and target language strings), sending them from one cloud based service to another and then rebuilding the in-memory object representations from the text representation.

I know that any software engineer will be yawning about now because libraries for doing this kind of thing have existed for a long time. However, it’s been fun for me partly because I’m doing it inside the new Azure Function service, and because some of the objects have abstract relationships (interfaces and sub-classes) introducing some subtleties to getting this to work which took a lot of research to implement.

It relates to the work of the OASIS OMOS TC whose evolving schema for what has been dubbed JLIFF can be seen on GitHub.

The two parts of the object graph requiring the special handling are the array containing the Segment‘s and Ignorable‘s (which implement the ISubUnit interface in my implementation), and the array containing the text and inline markup elements of the Source and Target containers (which implement the IElement interface and subclass AbstractElement in my implementation).

When deserializing the components of these arrays each needs a class which derives from Newtonsoft.Json.JsonConverter.

namespace JliffModel
    using System;
    using Newtonsoft.Json;
    using Newtonsoft.Json.Linq;

    public class ISubUnitConverter : JsonConverter
        public override bool CanConvert(Type objectType)
            var canConvert = false;

            if (objectType.Name.Equals("ISubUnit")) canConvert = true;

            return canConvert;

        public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
            var jobject = JObject.Load(reader);

            object resolvedType = null;

            if (jobject["type"].Value().Equals("segment")) resolvedType = new Segment();

            serializer.Populate(jobject.CreateReader(), resolvedType);

            return resolvedType;

        public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)

Then the classes derived from JsonConverter are passed into the Deserialize method.

    Fragment modelin = JsonConvert.DeserializeObject<Fragment>(output,
        new ISubUnitConverter(),
        new IElementConverter());